LibGDX
I’ve been busy these past few weeks trying to get my 280Z autocross ready, and porting my C++/DirectX windows game to Java with LibGDX.
Overall I am very impressed with LibGDX. The GUI API isn’t very good though. I’ve decided to roll my own (again!) for this game. At least the first release. I see that the LibGDX one supports nice fonts and textures and whatnot. It shouldn’t be too difficult to reimplement the base class with it and refactor when it matures.